Hold on just a sec...
0 or 3 credits
Spring 2026 Lecture Laboratory JEDILower DivisionThis course presents current methods of design and development of digital games for extra-cultural audiences. Students are instructed using an experiential learning model in which multi-cultural student teams lead independent game development projects targeted at a non-native cultural audience. Topics include: dimensions of cultural, game engine scripting, art asset utilization, ethnographic data collection methods, cross-cultural team building, cultural observation, and project management. This course is taught in the US but is co-taught as a distance learning course with a foreign partner institution. Students who take 28500 may not also take 28510 (the study abroad version of the course).
Learning Outcomes1Create an engaging game for culturally non-native audience using a 3D game engine.
2Identify cultural dimensions using ethnographic methods.
3Collaborate effectively within a multi-cultural team.
4Present a finished game and supporting research to a non-native culture.
5Synthesize cultural experiences into a set of functional guidelines.