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0 or 3 credits
Spring 2025 Laboratory Lecture Lower DivisionThis course introduces students to games, as well as investigating innovations and controversies in the gaming industry. It will explore theories of play, how technological innovations and business practices in both digital and analog gaming (through board games, video games, tabletop games, and esports) mediate or structure the experience of play. It will also survey the rise of myriad gaming subcultures, including celebrity streamers and esports.
Learning Outcomes1Identify important categories of games.
2Demonstrate critical thinking skills of observation, explanation, and interpretation to assess sociological and cultural trends in the different spaces of gaming.
3Produce original work using logic, creativity, and interpretive skills examining different games and industry practices.