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0 or 3 credits
Spring 2025 Laboratory Lecture Upper DivisionThe purpose of this course is twofold: (a) to provide students with a deep understanding of the fundamentals of virtual reality environments and 3D user interfaces and (b) to offer students practical experience with consumer-grade virtual reality systems. Students will explore the challenges of developing and analyzing virtual reality systems and 3D user interfaces that are effective and comfortable, motivated by design goals and constrained by the real world. We will also explore the relationship of virtual reality to entertainment, medical, and manufacturing domains.
Learning Outcomes1Discover novel virtual reality interaction techniques. This is accomplished via student research, instructor presentations, and student presentations.
2Demonstrate new virtual reality design ideas by creating functional prototypes in a game engine.
3Apply theory to create virtual reality experiences that will generate intuitive interactions and believable experiences for the user.
4Apply programming knowledge to create interactive experiences in virtual reality environments.
5Communicate complex virtual reality design ideas to an audience.
6Synthesize new ideas from concepts learned from research and collaborative work in class.
7Collect and analyze user experience data.