1 to 3 credits
Spring 2020 LectureThis course will build on design thinking and game design techniques to develop process, policies, and/or products that appeal to human instincts. We will cover ideas that provide insights into, for example, new product development, entrepreneurship or designing HR policies. To name a few examples of projects we will discuss, SAP's points-based system to encourage carpooling that helps the company save on large gas expenses; at challenge.gov, the Whitehouse encourages innovative solutions through crowdsourcing; and at companies like Google, and Best-Buy, employees participate in information assimilation games called prediction markets providing information to senior managers about ongoing projects. In this course, you will examine the mechanisms behind designing for human instincts and thereby developing an understanding of their effective use in the modern firm. Gamification is one form of design for human instincts. In order for any design to be effective, it should involve clearly defined strategies and well managed execution. To identify effective strategies, and metrics for the application of techniques to business, this course will draw upon interdisciplinary source material as well as real-world case studies. It will also identify a number of significant pitfalls to techniques, as well as notable legal and ethical issues, and the problems with implementing radical change in established firms. As a part of this class, you will be designing, playing, and evaluating various games. Typically offered Fall Spring Summer.
Course MGMT 687 from Purdue University - West Lafayette.