0 or 3 credits
Spring 2025 Studio Upper DivisionThis course is an advanced exploration of cross-channel approaches to human-centered design, such as service design, that span digital and physical experiences. Students utilize principles of usability and user experience to create and evaluate physical prototypes. The course is platform-independent and encourages students to experiment with new and emerging technologies.
Learning Outcomes1Conduct advanced analysis of various situations using appropriate processes and methodologies for UX.
2Select and apply appropriate user research methods.
3Prioritize design requirements based on user research.
4Identify and frame perceived and real problems.
5Distinguish among popular processes and methodologies for UX.
6Distinguish among methods for representing design ideas and processes.
7Apply contextually appropriate methods for representing design ideas and processes.
8Justify appropriateness of chosen methods.
9Apply human factors principles in the creation of physical prototypes.
10Apply appropriate methods to evaluate multi-channel experiences.
11Design holistic experiences that integrate multiple channels cohesively.
12Explain how design philosophy impacts design practice.
13escribe how underlying assumptions and perspectives influence practice.
14Identify key components of a design philosophy.
15Articulate personal design philosophy.
16Apply advanced UX theory in the design and evaluation of interactive experiences.
17Distinguish among relevant theoretical frameworks and constructs.
18Utilize theoretical frameworks in the design of interactive experiences.
19Analyze existing experiences using appropriate theoretical frameworks.