Hold on just a sec...
0 or 3 credits
Spring 2026 Laboratory Lecture Upper DivisionStudents gain a deeper understanding into video game scripting. Utilizing a common project, students use scripted objects to customize and enhance a small existing game. While the projects are individualized for the student, they are trained to utilize best practices for team based, industry applications of their work. Permission of department required.
Learning Outcomes1Create reusable game objects that perform useful functions in standard video game genres.
2Reinforce proper techniques in scripting.
3Achieve mastery of Unreal blueprint scripting and visual scripting generally.
4Learn how to drive gameplay with imported data.
5Achieve a rudimentary baseline of C++ scripting.
6Become familiar with Visual Studio.