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Spring 2024 Laboratory Lecture Distance Learning Upper DivisionThis course teaches a procedural approach to game development ranging from geometric modeling techniques, crowd simulation, particle systems, fluid simulation and flame simulation. The course will examine procedural nondestructive workflows that can be translated into real-time assets for game development. Students will learn how to set up nodal and parameter based graphs that carry the ability to be interactively updated and changed, thus having the flexibility expected in an industry pipeline.
Course CGT 445 from Purdue University - West Lafayette.