3 credits
Fall 2025 Lecture Upper DivisionThis course is about the discovery, summarization, application, analysis, and synthesis of novel game design techniques. Discovery and summarization are done through research and in-class presentations. These presentations are then used to create prototypes in the game engine of the student's choice. Students are expected to collect data on these prototypes. This data is then used to iterate on the prototypes throughout the semester. The course culminates in a polished prototype that is published on any valid public gaming platform or student portfolio. This is an advanced course that assumes the student has existing skills in game creation (particularly game scripting, game art, and game design). Permission of instructor required.
Learning Outcomes1Discover novel game design techniques.
2Demonstrate new game design ideas by creating functional prototypes in a game engine.
3Discover and apply current game design theory.
4Recognize current game design trends in modern games.
5Communicate complex game design ideas to an audience.
6Synthesize new ideas from concepts learned from research and collaborative work in class.
7Collect and evaluate playtesting data.
8Publish a small game prototype on a gaming platform.