0 or 3 credits
Fall 2025 Studio Upper DivisionThis course is an introduction to the fundamental components of human-centered design, focusing on interactive computing systems. Students learn basic tenets and methods of user-centered design, including usability and visual design principles, user research, low-fidelity prototyping, and high-fidelity prototyping. The course is platform-independent and encourages students to experiment with new emerging technologies.
Learning Outcomes1Conduct analysis of situations, clients and problems, articulate problem statements, and create concepts that address issues in the problem statement.
2Identify and use data gathering and analysis techniques to inform design decisions.
3Demonstrate application of principles of visual and interaction design to create prototypes.
4Explain and apply the fundamental components of user-centered design.
5Synthesize and articulate the core values of user-centered design.