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0 or 3 credits
Fall 2026 Lecture Laboratory Upper DivisionThe development of a working knowledge of lighting three dimensional scenes, including light sources, shadow, color, texture, cinematography, and atmospheric effects in architecture, product illustration, and animation. Emphasis will be placed on lighting design, analysis, and rendering for 3D graphics applications.
Learning Outcomes1Complete guided exercises to learn the basic concepts of lighting & compositing.
2Observe, photograph and paint reference imagery of real-world lighting scenarios.
3Analyze professional examples of lighting to understand the desired outcomes.
4Understand how to use state-of-the-art Shading, Lighting, Compositing and Animation packages.
5Assemble and texture scenes for lighting.
6Plan and execute a creative vision by art directing an original lighting sequence.