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0 or 3 credits
Fall 2025 Lecture Laboratory Upper DivisionThis course teaches the techniques and principles needed to create realistic three-dimensional virtual environments rendered in game engines. This course will examine design, modeling, material creation and lighting of environments displayed in a real-time game engine environment. Amongst the topics that will be covered is: Direct input modeling, procedural modeling, digital sculpting, material authoring and real-time lighting using current 3D tools.
Learning Outcomes1Explore and practice methods for environment creation by means of 3D modeling.
2Develop fine motor skills: Refining the digital artisan's skillset in modeling.
3Explore Aesthetics as it pertains to environment design.
4Learn and practice professional methods.
5Practice creating and curating a portfolio/online body of work.