0 or 3 credits
Fall 2025 Lecture Laboratory Upper DivisionAn applied course covering advanced spline modeling techniques, lighting techniques, applied shading, motion dynamics and controllers, particle systems, application customization programming, and pre-production development and planning. Study of emerging advancements in computer animation and spatial graphic technologies will be included.
Learning Outcomes1Identify career opportunities in computer graphics and related industries.
2Assess, classify and critique peer and professional-level portfolios in relation to industry roles
3Define major project outcomes that align with specific career pathways.
4Develop and manage production plans for a major entertainment graphics project.
5Manage teams or individual tasks to execute defined goals within entertainment graphics projects.
6Create professional portfolio or showreel pieces that demonstrate industry relevant skills.