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0 or 3 credits
Fall 2025 Laboratory Lecture Lower DivisionThis course teaches the techniques required to make game environments and levels from a game level design perspective. Students learn the process of designing play spaces through a structured process of paper design, blockout, and iteration. Architectural principles are discussed, in addition to case studies from published games. Environment art and lighting techniques are discussed and implemented, all with the goal of enhancing the interactivity of the given play space.
Learning Outcomes1Analyze game levels and environments using concepts from architecture.
2Plan game levels by using design documentation.
3Construct a complete game level or environment.
4Assemble compelling action-gameplay experiences using industry best practices.
5Apply principles from cinematography to video game environments.