0 or 3 credits
Fall 2025 Lecture Upper DivisionFundamental principles and techniques of computer graphics. The course covers the basics of going from a scene representation to a raster image using OpenGL. Specific topics include coordinate manipulations, perspective, basics of illumination and shading, color models, texture maps, clipping and basic raster algorithms, fundamentals of scene constructions. Permission of department required.
Learning Outcomes1An understanding of the design issues for creating raster graphics.
2An ability to apply rendering techniques to an actual computer graphics problem and associated datasets.
3An understanding of object transformations, representations, transformations and perspective projections.
4An understanding of color, illumination, and shading techniques.
5An understanding of the rendering and rasterization techniques.
6An understanding of the application of computer graphics techniques to visualization, animation, and computer aided design.