Hold on just a sec...
3 credits
Spring 2026 Lecture Upper Division(ME 57300) The principles of computer graphics and interactive graphical methods for problem solving. Emphasis placed on both development and use of graphical tools for various display devices. Several classes of graphics hardware considered in detail. Topics include pen plotting, storage tubes, refresh, dynamic techniques, three dimensions, color, modeling of geometry, and hidden surface removal. Part of the laboratory involves use of an interactive minicomputer graphics system. Knowledge of programming required.
Learning Outcomes1Learn the algorithms underlying the interactive graphics pipeline, including algorithms for geometric modeling, projection, rasterization, shading, lighting, texture mapping, projective texture mapping, shadow mapping, and environment mapping.
2Gain experience implementing the interactive graphics pipeline through projects.
3Gain initial experience programming Graphics Processing units through shaders.
4Learn and implement algorithms for advanced rendering techniques.