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0 or 3 credits
Fall 2025 Lecture Laboratory Distance Learning Upper DivisionThis course offers students a chance to comprehensively explore Polygon Modeling, with consideration of how choices made in modeling can affect all other aspects of the animation pipeline.
Learning Outcomes1Evaluate polygon models based on topology and polygon budget.
2Build polygon models appropriate for level of detail sculpting and detailing.
3Unwrap polygon models with minimal UV shells, maximizing texture space.
4Texture and detail polygon models with appropriate shaders, achieving a desired result.
5Render polygon models in a format appropriate for demo reel review.
6Correct topological errors in conversion from NURBS to Polygons.
7Identify challenges in conversion of two-dimensional drawings to three-dimensional models.